Photon Pipeline Result

What is a Photon Pipeline Result?

A PhotonPipelineResult is a container that contains all information about currently detected targets from a PhotonCamera. You can retrieve the latest pipeline result using the getLatestResult()/GetLatestResult() (Java and C++ respectively) on a PhotonCamera instance.

Checking for Existence of Targets

Each pipeline result has a hasTargets()/HasTargets() (Java and C++ respectively) method to inform the user as to whether the result contains any targets.

// Check if the latest result has any targets.
boolean hasTargets = result.hasTargets();
// Check if the latest result has any targets.
bool hasTargets = result.HasTargets();


You must always check if the result has a target via hasTargets()/HasTargets() before getting targets or else you may get a null pointer exception. Further, you must use the same result in every subsequent call in that loop.

Getting a List of Targets

You can get a list of tracked targets using the getTargets()/GetTargets() (Java and C++ respectively) method from a pipeline result.

// Get a list of currently tracked targets.
List<PhotonTrackedTarget> targets = result.getTargets();
// Get a list of currently tracked targets.
wpi::ArrayRef<photonlib::PhotonTrackedTarget> targets = result.GetTargets();

Getting the Best Target

You can get the best target using getBestTarget()/GetBestTarget() (Java and C++ respectively) method from the pipeline result.

// Get the current best target.
PhotonTrackedTarget target = result.getBestTarget();
// Get the current best target.
photonlib::PhotonTrackedTarget target = result.GetBestTarget();

Getting the Pipeline Latency

You can also get the pipeline latency from a pipeline result using the getLatencyMillis()/GetLatency() (Java and C++ respectively) methods.

// Get the pipeline latency.
double latencySeconds = getLatencyMillis() / 1000.0;
// Get the pipeline latency.
units::second_t latency = GetLatency();


The C++ version of PhotonLib returns the latency in a unit container. For more information on the Units library, see here.